The application is built for Windows 64-bit running Oculus VR. Make sure the default system OpenXR runtime is set to Oculus. Tested with Windows 10 using an Oculus Rift S. At least 8GB VRAM recommended. Controls ======== Left controller: - X / Y: show next or previous image Right controller: - A: cycle adaptation mode: Global, Local (default), Dynamic - B: toggle colour discrimination simulation Press Alt+F4 to exit. Video files =========== - garden_nook.mp4 Looking around a garden, light adaptation when looking at the Sun, dark adaptation looking at the shadow underneath a large tree. - dark_adapt.mp4 Adapting to a night scene after looking at a sunlit garden. - colour_discrimination.mp4 Looking around at night, first with the colour discrimination operator enabled, then fully saturated. - cellar.mp4 Looking around in a cellar. First with global light adaptation (fixed based on average luminance), then with local adaptation (instant based on view), finally with dynamic adaptation (simulating dark and light adaptation). Image Credits ============= All images are from https://polyhaven.com/hdris licensed under Creative Commons CC0. By Greg Zaal: - https://polyhaven.com/a/cayley_interior - https://polyhaven.com/a/dikhololo_night By Dimitrios Savva and Jarod Guest: - https://polyhaven.com/a/clarens_night_02 - https://polyhaven.com/a/garden_nook - https://polyhaven.com/a/pretville_cinema - https://polyhaven.com/a/pretville_street - https://polyhaven.com/a/workshop By Andreas Mischok: - https://polyhaven.com/a/drachenfels_cellar - https://polyhaven.com/a/st_peters_square_night By Sergej Majboroda - https://polyhaven.com/a/winter_river